Archetypes, as specified by the Swiss psychoanalyst Carl Gustav Jung, are the “contents of the collective unconscious”. Similar to motifs, archetypes are the “deposits of the constantly repeated experiences of humankind”; they are universally comprehended symbols and patterns that have occurred and continue to occur in art and literature. In The Hunger Games, there are numerous crucial stereotypical characters and scenarios.
The archetype of the hero or heroine in the story is Katniss, a brave sixteen-year old woman who uses to take the place of her sibling in the annual Appetite Games.
She shows remarkable nerve in the face of worry and is firmly faithful. Katniss finds herself and her self-identity throughout the story.
Katniss embarks upon the archetypal “monomyth”, or hero’s journey in the movie. Joseph Campbell, an American scholar, explicated that the hero’s journey consisted of departure, initiation, and return and that numerous narratives worldwide share this basic structure. Katniss initially lives the life of normality prior to the call of the journey, or the departure; she resides in District 12, an area of mainly bad coalminers and performs jobs such as hunting and attending school.
However, when her sister’s name is hired the lotto for the gladiator-like video games of death, Katniss gets the “call of experience”.
The stereotypical hero also often receives aid prior to the initiation stage of the journey. In The Appetite Games, this aid comes in the type of Haymitch Abernathy. Abernathy is also an archetypal figure; though not the most orthodox example, he is essentially the “sage” of the film. Abernathy is a coach to Katniss and tactically guides her to make sure survival in her brave task.
After her training, Katniss goes into the initiation stage of monomyth. She ventures to the Capitol, where she must take part in the games. Her fight with the other participants in the fights is her “roadway of trials”, a series of tests she should go through in order to transform as a heroic character. Katniss and her ally Peeta fight the forces of wicked and finally become the victors of the Cravings Games at the end of the movie.
After winning the video games and getting rid of the major dispute of the plot, Katniss lastly goes into the chapter of return. She has gotten knowledge and experience through her journey, and now need to return to District 12 where she will have the ability to integrate her newfound understanding into her every day life. Katniss has actually completed the hero’s journey, and has actually now totally undergone the heroic improvement.
Archetypes prevail and will continue to exist, even in modern movies like The Cravings Games. The hero and his or her journey, the fight against evil, the initiation rite, and the return are all traditional archetypes within the movie and are the very same archetypes that will continue to shape artistic and literary narratives in the future.